

“A force that steadily increases or decreases in magnitude, for example, the resistance of the weight of the car and you transfer the weight of the chassis in a corner. “A steady force in a single direction for example the resistance you feel when you’re turning into a corner.” Ramp force There are only a handful of categories for effects in DirectInput’s Force Feedback library and they’re pretty simple: Constant force It provides the library required to generate force-feedback effects for devices that have compatible drivers.Ī force feedback event, such as the feeling of push or resistance in the wheel is called an effect. While it’s not completely necessary, it certainly helps to understand a little bit about force feedback as a function of the Microsoft DirectInput API.ĭirectInput is an API that (Windows) games developers use for input devices including your steering wheel, pedals, handbrake and any other game controllers.
#Iracing force feedback test program driver
Settings for iRacing with a Fanatec DD2 DD wheel running the latest v3.73 beta driver with strength set to a mid range 4.1 (image source: our iRacing setup guide) Basic Concepts of FFB If you’re struggling to turn the wheel, you’re hardly going to feel the subtle early warning signs of a car about to slide! Don’t feel that just because you have a wheel that can deliver a peak of 30nm, you need to use all 30nm! But don’t just turn FFB off, either: I don’t like bags of resistance to input and high strength settings. If you’re new to setting up a sim wheel, or you’ve recently upgraded to a Fanatec wheel from the Logitech G29, this article is designed to assist you. There’s no wrong or right, only a point where there’s a good chance the FFB settings are hiding the details you should be feeling from the simulated race car chassis. Of course, the settings you’ll end up with are entirely dependent on your personal preferences, the car you’re driving and even the circuit you’re on. By tackling one issue at a time, you can improve the force feedback from your sim racing wheel in no time. Testing the wheel, making notes, learning the settings variables in the driver’s tuning menu revealed an excellent direct drive wheel that I heartily recommend you try.Īs it turned out that process works well with any FFB wheelbase, just so long as you’re able to take note of its behaviors and learn enough about the settings to effect meaningful change. When I was working with the Simplicity SW20, the brief was to establish what the wheel felt like and then make changes to the wheel settings to suit my preferences.
